pretty damn good
a couple of minutes in i was like "the fuck? they spent all this time on a double dragon clone?" but i stuck with it and ended up loving it, all the little references and quirks are great, and there's a sweet level of detail that you've been able to put in that was never available on the nes. i like how (for MOST of the levels) you actually built upon their gameplay somewhat rather than just emulating it.
i'm pretty sick of all these retro throwback games as they've dominated the indie games scene over the past few years, but this is a much better homage/overall game than most of them. it didn't overcomplicate things and all the way through i was reminded of how raw and unforgiving games used to be, which i guess is the point of an 8-bit love letter like this.
obviously with so many gameplay changes the game was going to be a real mixed bag from the start - i enjoyed the sheer challenge of the megaman and balloon fight segments, but the zelda part lacked that vital puzzle factor and was essentially a linear trek through a boring dungeon with a funny shape. the wrestling and urban champs segments were both pretty dull too. anyone who grew up with the nes will probably enjoy this regardless though
btw, i love how the main character is some obscure boss that nobody remembers instead of some generic fill-in character like the one in IWBTG. nice touch - if you ever respond to this it'd be cool to know why you picked abobo of all people lmao
i love metroid style games and i really like this, the world seemed to just keep expanding as I went on. storyline was cute too
my main gripe though is when you're in the big rooms and the camera zooms out - its hard to do some of the trickier platforming when you can't see where you're jumping
this was good stuff but i think the rules came in a little too fast, with no real time to sink in. i would have honestly waited till a later level to bring in the 'dont walk left' rule because god damn that was frustrating, and some of the cheap platforming tricks like an abundance of spikes felt like a quick n' easy difficulty bumper rather than good level design. i like games that kick your ass though so i pressed on
either way it was a solid game with great music. i'm gettting a little sick of the 8-bit revival 'genre' but i could definitely tolerate the graphics too
cute graphics, fun to play. cool stuff
hey this is good!
dont listen to the people giving you shit about the whole cave story influence. yes, it does share pretty much all the mechanics and visual ideas (some just a bit too close for comfort IMO) but you've still made a really cool game here that controls much better than a lot of the stuff on newgrounds
keep at it
this is pretty great, its weird playing as a completely impractical character in a videogame for once. i especially love the graphics utah did for this
i think the engine is a little sluggish at times and like nath milburn said the camera is a little too energetic, but they're the only qualms i have. its cool to be playing games with a high score mechanic again
btw the second time i tried to play this i ended up with three quarters of a yellow screen, no idea whats caused that at all
i really liked the first karoshi game but i think i LOVE this one
really devious puzzles and some fun platforming
the part where you jump on other characters is annoying me atm but i'll be back to kick this game's ass later
great style and music and a pretty unique prospect. reminded me a lot of cave story
my only complaint is that i was thrown into the nightmare battle with, to my knowledge, no way to beat it - so i ended up losing all my skillz and pretty much starting from where i was 20 minutes before i played the game. its a minor thing but it'll put a lot of people off trying to finish the game.
btw the writing was great, i actually laughed a couple times
looks great, plays boringly
much less a game and more of an interactive movie. dont get me wrong, it looks lovely and i appreciate the effort, but there's very little challenge and it pretty much boils down to standard platforming and a magpie-esque game of 'find the shiny things to win'
nonetheless the presentation was ace, just work on the actual game
its simple and repetitive and there's very little skill involved and its been done a million times
but im fucking addicted to this lmao, you've put a surprising amount of content into it. nice that you keep updating the game too, thats a pretty fucking cool idea
gonzo's art is rockin too
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